Mobil Avenue accuses me of 20th century marketing thinking. I’m not quite sure what he has in mind, but it seems that my Second Life posts ticked off some people.
Now, don’t get me wrong, I see alot of development potential in virtual worlds, but Second Life as it is simply does not cut it.
I won’t go into the details again, but the sheer lack of economy of scales shows that something is wrong when you compare the investments in Second Life and the actual virtual world penetration. Not to mention the difficult user interface.
Second Life is a good beginning, but virtual worlds have a far way to go before they deserve to be treated as seriously as some are treating them today. Yes, Second Life should certainly be treated as a marketing/communications playground, but not as a high importance marketing channel.
If you want to call this 20th century thinking, go ahead. It is. As are economies of scale, profitability, sales conversion, cost per order and other business "relics".
And as you’ll notice, 20th century thinking still works, even in 2007. We’ve all heard stories of the demise of advertising, the death of PR, the death of e-mail, the death of postal direct mail and so on … but they’re all alive, well and kicking still today, and will remain so.
Actually, intrusive direct response TV advertising is still one of the most effective tools to generate sales. And it gives you more bang for the buck than almost any other marketing channel, including online.
Do I like this? No. I’d love to believe that the internet is the alpha and omega of marketing. But it’s not. It’s the key connector, but not the key driver. That’s the way things are, and as markters we need to employ 20th century thinking and use what works best … and the numbers tell us that.
But this doesn’t mean we shouldn’t play and test. Quite on the contrary.
OK, this conversation is getting somewhat beyond the original topic, and it’s quite possible I’m not even getting what Mobil Avenue is trying to say:)
And please don’t get me started on 3D virtual webstores …
Of course, I might be wrong. And if I am, I’ll be the first to change my stripes the next day. It’s what marketers do. If a new thing comes up and works better than what you’re doing, change. But every change first demand proof. Unless you’re just testing … because when you’re testing, the rules of the game change.